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    Herbalism Cures and Poisons

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    Falabella Shire
    Level 4

    Female Posts : 260
    Join date : 2012-11-19

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    Herbalism Cures and Poisons

    Post  Falabella Shire on Mon Dec 17, 2012 5:52 am

    Cures
    Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.

    Name: Coptis Rhizome
    Type: Cure
    Required Herbalism Level: 15
    Posts to take effect: Effective Immediately
    Duration of effect: 2 posts
    Primary Effect: cures 2 points of poison per post
    Other Effect: stops 2 points of “Heat” damage from magic or nature
    Additional Details: Clears heat and eliminates toxicity
    Counters effect of: Poison and “Heat” damage
    Counter with: N/A
    Found: near the mountain paths
    Physical Description: a plant with greenish white flowers
    Part(s) Used: leaves, flowers

    Name: Astragalus
    Type: Cure
    Required Herbalism Level: 20
    Posts to take effect: 1 post
    Duration of effect: 2 post
    Primary Effect: cures 3 points of poison per post
    Other Effect: reduces any infection by 2 posts
    Additional Details: strengthens the immune system, promotes drainage of pus, and generates flesh
    Counters effect of: Poison and infection damage
    Counter with: N/A
    Found: A perennial plant that grows best in sandy, well-drained soil and full sun.
    Physical Description: It has a sweet smelling yellow blossom and a hairy stem. The shrub-like plant grows to a height of 16 inches to 36 inches and its leaves are made up of 12 to 18 pairs of sub leaves. It is the yellow core of the Astragalus root which holds the medicinal qualities. The root is long and thin with a white, yellow or cream color.
    Part(s) used: root

    Name: Ginger – Cure
    Type: Cure
    Required Herbalism Level: 25
    Posts to take effect: 1 post
    Duration of effect: 2 posts
    Primary Effect: cures 4 points of poison per post
    Other Effect: stops 2 points of “cold” damage either magical or natural
    Additional Details: Expels cold, relieve nausea, warm lung to stop coughing, treat toxicity. Also causes bleeding if on a weapon with a 4:1 mixture Herb:Water - See ‘Ginger – Cause Bleeding’
    Counters effect of: Poison and “Cold” damage
    Counter with: N/A
    Found: Grows in filtered sunlight, warm weather, humidity, and rich, moist soil.
    Physical Description: Ginger produces clusters of white and pink flower buds that bloom into yellow flowers. Because of its aesthetic appeal and the adaptation of the plant to warm climates, ginger is often used as landscaping around subtropical homes. It is a perennial reed-like plant with annual leafy stems, about a meter (3 to 4 feet) tall
    Part(s) Used: Root

    Name: Blessed Thistle
    Type: Cure
    Required Herbalism Level: 30
    Posts to take effect: Effective Immediately
    Duration of effect: 2 posts
    Primary Effect: Cures 4 points of poison per post
    Other Effect: None
    Additional Details: Treats bubonic plague
    Counters effect of: Poison damage
    Counter with: N/A
    Found: It grows more compactly in stony, uncultivated places.
    Physical Description: The stem of the Blessed Thistle grows about 2 feet high, is reddish, slender, very much branched and scarcely able to keep upright under the weight of its leaves and flower heads. The leaves are long, narrow, clasping the dull green stem, with prominent pale veins, the irregular teeth of the wavy margin ending in spines. The flowers are pale yellow, in green prickly heads, each scale of the involucre, or covering of the head, ending also in a long, brown bristle. The whole plant, leaves, stalks and also the flower heads, are covered with a thin down
    Part(s) Used: leaves, stems, flowers

    Name: Cayenne
    Type: Cure
    Required Herbalism Level: 35
    Posts to take effect: 1 post
    Duration of effect: 3 posts
    Primary Effect: cures 3 points of poison per post
    Other Effect: treats 1 point of “Heat” damage per post
    Additional Details: treats fever by reducing heat, magical or natural. Food seasoning.
    Counters effect of: Poison and “Heat” damage
    Counter with: N/A
    Found: prefer warm, moist, nutrient-rich soil in a warm climate.
    Physical Description: The plants grow to about 2–4 feet tall. Cayenne is a red pepper 3-4 inches long.
    Part(s) Used: the pepper, dry it out (takes 3 posts to dry), grind it up, mix powder with the water to create the proper mixture.

    Name: Cinnamon
    Type: Cure
    Required Herbalism Level: 40
    Posts to take effect: 2 posts
    Duration of effect: 4 posts
    Primary Effect: cures 3 points of poison per post
    Other Effect: Treats 1 point of “cold” damage per post; treats 1 point bleeding damage per post
    Additional Details: Induces sweating and disperses cold; Promotes blood generation and circulation. Food seasoning.
    Counters effect of: Poison, “Cold”, and Bleeding damage
    Counter with: N/A
    Found: Growing in wet forest from sea level to the highest mountains, but are poorly represented in areas with a pronounced dry season.
    Physical Description: A genus of evergreen aromatic trees and shrubs belonging to the Laurel family, Lauraceae. They are leafy canopy trees to understory trees or shrubs
    Part(s) Used: Cinnamon is processed by scraping off the outer bark, then beating the branch evenly with a hammer to loosen the inner bark. Inner bark is dried; making it curl (takes 1 post to dry). Grind it up, mix powder with the water to create the proper mixture.

    Name: Coffee senna
    Type: Cure
    Required Herbalism Level: 45
    Posts to take effect: 1 post
    Duration of effect: 4 posts
    Primary Effect: Cures 3 points of poison per post
    Other Effect: None
    Additional Details: broad-spectrum internal and external antimicrobial, works for intestinal worms and other parasites and as an immune-system stimulant
    Counters effect of: Poison damage
    Counter with: N/A
    Found: native throughout the tropics, with a small number of species reaching into temperate regions.
    Physical Description: Typically shrubs or subshrubs, some are herbs or small trees with yellow or white flowers.
    Part(s) Used: Seeds and leaves

    Name: Arnica
    Type: Cure
    Required Herbalism Level: 50
    Posts to take effect: 2 posts
    Duration of effect: 5 posts
    Primary Effect: Cures 3 points of poison per post
    Other Effect: Pain relief for 2 posts, in combat or out, giving a boost to Stamina, Agility, and Strength by 5
    Additional Details: An anti-inflammatory
    Counters effect of: Poison damage
    Counter with: N/A
    Found: A perennial herb found in woods and mountain pastures.
    Physical Description: The leaves form a flat rosette, from the center of which rises a flower stalk, 1 to 2 feet high, bearing orange-yellow flowers. The rhizome is dark brown, cylindrical, usually curved, and bears brittle wiry rootlets on the under surface
    Part(s) Used: Roots or flowers

    Name: Blueberries
    Type: Cure
    Required Herbalism Level: 60
    Posts to take effect: 1 post
    Duration of effect: 5 posts
    Primary Effect: cures 4 points of poison per post
    Other Effect: None
    Additional Details: Edible
    Counters effect of: Poison damage
    Counter with: N/A
    Found: Found in the understory of coastal forests.
    Physical Description: They are usually erect, but sometimes prostrate shrubs varying in size from 3.9in to 13ft. tall. The leaves can be either deciduous or evergreen, ovate to lanceolate, and 0.39–3.1in long and 0.20–1.4in broad. The flowers are bell-shaped, white, pale pink or red, sometimes tinged greenish. The fruit is a berry 0.20–0.63in in diameter with a flared crown at the end; they are pale greenish at first, then reddish-purple, and finally dark blue when ripe
    Part(s) Used: Berry

    Name: Bupleurum, Hare’s Ear Root
    Type: Cure
    Required Herbalism Level: 70
    Posts to take effect: 1 post
    Duration of effect: 6 posts
    Primary Effect: Cures 5 points of poison per post
    Other Effect: Treats 3 points of “heat” and/or “cold” damage per post
    Additional Details: Treats chills and fever, magical or natural
    Counters effect of: Poison, “Heat”, and “Cold” damage
    Counter with: N/A
    Found: Grassy areas on hills and mountain slopes, stream banks, sunny slopes and roadsides at elevations of 100 - 2700 meters.
    Physical Description: A perennial herb growing up to 3 feet with clusters of small yellow flowers. The leaves are long, thin, sickle-shaped resembling fennel
    Part(s) Used: Root

    Name: Cat’s claw
    Type: Cure
    Required Herbalism Level: 80
    Posts to take effect: 1 post
    Duration of effect: 6 posts
    Primary Effect: cures 6 points of poison per post
    Other Effect: None
    Additional Details: Can be taken in advance as a preventative to poison, it will stay in your system for 3 posts before being poisoned and still last for the full 6 posts as a cure. For every extra post past the 3 approved, pre-poisoning, it loses one post of its curability.
    Counters effect of: Poison damage
    Counter with: N/A
    Found: This tolerates drought extremely well and likes dry, hot climates.
    Physical Description: This vine will grow up and over a three story building in no time. It self-attaches, even to sizzling hot walls, to create a tracery of delicate green vines and leaves. Yellow flowers appear in the spring during a short blooming season.
    Part(s) Used: Leaves

    Name: Foxglove Root or Rehmannia
    Type: Cure
    Required Herbalism Level: 90
    Posts to take effect: 1 post
    Duration of effect: 6 posts
    Primary Effect: Cures 7 poison per post
    Other Effect: Stops 3 points of “heat” damage per post, magical or natural
    Additional Details: None
    Counters effect of: Poison and “Heat” damage
    Counter with: N/A
    Found: Needing little soil, it is found often in the crevices of granite walls, as well as in dry hilly pastures, rocky places and by roadsides. Seedling Foxgloves spring up rapidly from recently-turned earth.
    Physical Description: Flowering stems are usually from 3 to 4 feet high, though even sometimes more, and bear long spikes of drooping flowers. The flowers are bell-shaped and tubular, 1 1/2 to 2 1/2 inches long, flattened above, inflated beneath, crimson outside above and paler beneath, the lower lip furnished with long hairs inside and marked with numerous dark crimson spots, each surrounded with a white border. The shade of the flowers varies much. The radical leaves are often a foot or more long, contracted at the base into a long, winged footstalk.
    Part(s) Used: Leaves

    Name: Hawthorn
    Type: Cure
    Required Herbalism Level: 100
    Posts to take effect: Effective immediately
    Duration of effect: 6 posts
    Primary Effect: Cures 7 points of poison per post
    Other Effect: None
    Additional Details: fruit has been used for heart disease. Other uses include digestive and kidney problems.
    Counters effect of: Poison damage
    Counter with: N/A
    Found: It is not frost tender. Suitable for sandy, loamy, and clay soils and can grow in heavy clay and nutritionally poor soils. It can grow in semi-shade (light woodland) or no shade. It prefers moist or wet soil and can tolerate drought. The plant can tolerate maritime exposure.
    Physical Description: Shrub growing to 19ft by 19ft at a medium rate.
    Part(s) Used: Flowers and Berries.

    Poisons
    Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.

    Name: Bloodroot
    Type: Poison
    Required Herbalism Level: 15
    Posts to take effect: Effective Immediately
    Duration of effect: 2 posts
    Primary Effect: 2 points of poison damage per post
    Other Effect: None
    Additional Details: Causes heavy metal poisoning
    Counters effect of: N/A
    Counter with: Cure
    Found: Grown in the open in gravelly dry soil.
    Physical Description: It has a lovely white flower and produces only a single leaf and a flowering scape about 6 inches high.
    Part(s) Used: Root

    Name: European Mistletoe
    Type: Poison
    Required Herbalism Level: 20
    Posts to take effect: 1 post
    Duration of effect: 2 posts
    Primary Effect: 3 points of poison damage per post
    Other Effect: None
    Additional Details: toxic to cardio and central nervous systems
    Counters effect of: N/A
    Counter with: Cure
    Found: Located in Plains, Mountains, wooded areas… anywhere with trees.
    Physical Description: Mistletoe is an evergreen parasitic plant, growing on the branches of trees, where it forms pendent bushes, 2 to 5 feet in diameter. It will grow and has been found on almost any deciduous tree, preferring those with soft bark, and being, perhaps, commonest on old Apple trees, though it is frequently found on the Ash, Hawthorn, Lime and other trees.
    Part(s) Used: Leaves and Berries

    Name: Atractylate
    Type: Poison
    Required Herbalism Level: 25
    Posts to take effect: 1 post
    Duration of effect: 2 posts
    Primary Effect: 4 points of poison damage per post
    Other Effect: Sedation: unconsciousness lasts 2 posts. Takes 1 post to work after the poisoning effect has finished, 1st post decreases Strength by 5 and Stamina by 5
    Additional Details: causes Liver damage, nausea, vomiting, epigastric and abdominal pain, anxiety, headache and convulsions, often followed by coma
    Counters effect of: N/A
    Counter with: Cure and a Stimulant. Khat will reduce unconsciousness by 1 post, stat decrease is void. Ephedra – Stimulant will void all sedation effect.
    Found: found in field verges and roadsides. Suitable for sandy, loamy, and clay soils. It can grow in semi-shade (light woodland) or no shade. It prefers moist soil.
    Physical Description: Part of the daisy family, it has a group or cluster of flowers arranged on a stem that is composed of a main branch or a complicated arrangement of branches
    Part(s) Used: Leaves and Flowers

    Name: Areca nut – Also called Betel nut
    Type: Poison
    Required Herbalism Level: 30
    Posts to take effect: Effective immediately
    Duration of effect: 2 posts
    Primary Effect: 4 points of poison damage per post
    Other Effect: Dependent on any preexisting psychiatric disorders of target
    Additional Details: causes deterioration of psychosis in patients with preexisting psychiatric disorders
    Counters effect of: N/A
    Counter with: Cure
    Found: the nut off of many different species of palms in the family Arecaceae, found in humid tropical forests.
    Physical Description: While fresh, the husk is green and the nut inside is soft enough to be cut with a typical knife. In the ripe fruit, the husk becomes yellow or orange and, as it dries, the fruit inside hardens to a wood-like consistency
    Part(s) Used: Inner-meat of the nut

    Name: Ginseng
    Type: Poison
    Required Herbalism Level: 35
    Posts to take effect: 1 post
    Duration of effect: 3 posts
    Primary Effect: 3 points of poison damage per post
    Other Effect: None
    Additional Details: diarrhea, itching, insomnia, headaches, nervousness, rapid heartbeat, hypertension or hypotension, and severe allergic reactions.
    Counters effect of: N/A
    Counter with: Cure
    Found: It is a shade-loving plant, so typically grows in forested regions and cool climates. Ginseng does not do well in southern regions where heat, bright sun, or dry weather will prevent its growth.
    Physical Description: The root of the ginseng plant is large, and grows into several branches that are said to look like a human in shape.
    Part(s) Used: Root

    Name: Guarana
    Type: Poison
    Required Herbalism Level: 40
    Posts to take effect: 2 posts
    Duration of effect: 4 posts
    Primary Effect: 3 points of poison damage per post
    Other Effect: None
    Additional Details: causes Agitation and insomnia
    Counters effect of: N/A
    Counter with: Cure
    Found: a climbing plant in the maple family, Sapindaceae, native to warm, wet, rainforest-like climates.
    Physical Description: Guarana features large leaves and clusters of flowers, and is best known for its fruit, which is about the size of a coffee bean
    Part(s) Used: Fruit

    Name: Bitter orange
    Type: Poison
    Required Herbalism Level: 45
    Posts to take effect: 1 post
    Duration of effect: 4 posts
    Primary Effect: 3 points of poison per post
    Other Effect: None
    Additional Details: causes 'Fainting, arrhythmia, heart attack, stroke, death'
    Counters effect of: N/A
    Counter with: Cure
    Found: grows everywhere except cold climates.
    Physical Description: It’s a type of orange… on an orange tree… need more than that?
    Part(s) Used: the orange, including peel

    Name: Country mallow
    Type: Poison
    Required Herbalism Level: 50
    Posts to take effect: 2 posts
    Duration of effect: 5 posts
    Primary Effect: 3 points of poison damage per post
    Other Effect: None
    Additional Details: causes "Heart attack, heart arrhythmia, stroke, death"
    Counters effect of: N/A
    Counter with: Cure
    Found: a perennial subshrub. It has naturalized throughout the world. As a weed, it invades cultivated and overgrazed fields, competing with more desired species and contaminating hay
    Physical Description: An erect perennial that reaches 20 to 79in tall, with the entire plant covered with soft white felt-like hair. The stems are yellow-green, hairy, long, and slender. The yellow-green leaves are oblong-ovate, covered with hairs and 1.4 to 3in long by 0.98 to 2.4in wide. The flowers are dark yellow, sometimes with a darker orange center, with a hairy 5-lobed calyx and 5-lobed corolla
    Part(s) Used: root and stem

    Name: Belladonna – Poison
    Type: Poison
    Required Herbalism Level: 55
    Posts to take effect: 1 posts
    Duration of effect: 5 posts
    Primary Effect: 3 points of poison damage per post
    Other Effect: Decreases Strength and Agility by 10 for 2 posts after poisoning has run its course
    Additional Details: Also used as a tranquilizer/sedative. The name itself means "beautiful woman"
    Counters effect of: N/A
    Counter with: Cure and Stimulant
    Found: Found under the shade of trees, on wooded hills, on chalk or limestone, it will grow most luxuriantly, forming bushy plants several feet high, but specimens growing in places exposed to the sun are apt to be dwarfed.
    Physical description: The root is thick, fleshy and whitish, about 6 inches long, or more, and branching. It is perennial. The purplish-colored stem is annual and herbaceous. It is stout, 2 to 4 feet high, undivided at the base, but dividing a little above the ground into three - more rarely two or four branches, each of which again branches freely. The leaves are dull, darkish green in color and of unequal size, 3 to 10 inches long, the lower leaves solitary, the upper ones in pairs alternately from opposite sides of the stem, one leaf of each pair much larger than the other, oval in shape, acute at the apex, entire and attenuated into short petioles.
    Part(s) used: Roots, leaves, tops

    Name: Aconite
    Type: Poison
    Required Herbalism Level: 60
    Posts to take effect: 1 post
    Duration of effect: 5 posts
    Primary Effect: 4 points of poison damage per post
    Other Effect: After the 5 posts of poison, there is 2 post of respiratory system paralysis, causing all stats to drop by 10 for the 1st post and an additional 10 for the 2nd post.
    Additional Details: causes Heart palpitations and arrhythmias, hypotension, nausea, vomiting, abdominal pain, respiratory system paralysis, death
    Counters effect of: N/A
    Counter with: Cure, if the cure is stronger or equal to the poison (during all 5 posts), it will stop the paralysis, if the cure is weaker (ex. Only curing 3 of the 4 poison points during 5 posts, or curing 4 of 4 points but only for 3 posts), paralysis will not be stopped or have its effect lessened
    Found: Damp shady places and moist rich meadows.
    Physical Description: Dark green leaves. They are lobed with 5–7 segments. Each segment again is 3-lobed with coarse sharp teeth. The leaves have a spiral (alternate) arrangement. The lower leaves have long petioles. The tall, erect stem is crowned by racemes of large blue, purple, white, yellow or pink zygomorphic flowers with numerous stamens. They are distinguishable by having the form of a cylindrical helmet
    Part(s) Used: Root

    Name: Ephedra - Poison
    Type: Poison
    Required Herbalism Level: 70
    Posts to take effect: 1 post
    Duration of effect: 6 posts
    Primary Effect: 5 points of poison damage per post
    Other Effect: Also used as a stimulant – See ‘Ephedra – Stimulant’
    Additional Details: causes Agitation and palpitations, hypertension, irregular heart rate, insomnia, nervousness, tremors and seizures, paranoid psychoses, heart attacks, strokes, and death
    Counters effect of: N/A
    Counter with: Cure
    Found: grow in dry climates over wide areas, also in temperate climates, most grow on shores or in sandy soils with direct sun exposure.
    Physical Description: An evergreen Shrub growing to 1ft 4in. Fruit has two carpels with a single seed in each and is a succulent cone, branches slender and erect, small leaves, scale-like, articulated and joined at the base into a sheath
    Part(s) Used: leaves, stems, and fruit

    Name: Kava – Poison
    Type: Poison
    Required Herbalism Level: 80
    Posts to take effect: 1 post
    Duration of effect: 6 posts
    Primary Effect: 6 points of poison per post
    Other Effect: Decreases Strength and Stamina by 20 for 2 posts after poisoning has run its course
    Additional Details: Also works as a sedative, see ‘Kava Sedative’. Poison causes: Oral and lingual dyskinesia (Dyskinesia is a movement disorder which consists of adverse effects including: diminished voluntary movements and the presence of involuntary movements), torticollis (is a stiff neck associated with muscle spasm), painful twisting movements of the trunk, rash", liver toxicity
    Counters effect of: N/A
    Counter with: Cure
    Found: usually grow in a shady, damp area. Best grown on tropical mountains
    Physical Description: A shrub several feet high with large leaves that look almost like lily pads, with very short axillary spikes of flowers, stem is spotted
    Part(s) Used: root’s bulb

    Name: Lobelia
    Type: Poison
    Required Herbalism Level: 90
    Posts to take effect: 1 post
    Duration of effect: 6 posts
    Primary Effect: 7 points of poison damage per post
    Other Effect: After the 7 posts of poison, Lobelia induces a coma, causing unconsciousness that lasts 3 posts, effect immediate.
    Additional Details: causes Toxicity, rapid heartbeat, hypotension, coma, death
    Counters effect of: N/A
    Counter with: Cure and Stimulant – Khat will reduce unconsciousness by 1 post, Ephedra – Stimulant will eliminate unconsciousness but there will be a drop in Stamina and Agility by 10 for 2 posts
    Found: Meadows, fields, roadsides, waste places and open woods. Usually in dry soils
    Physical Description: It is an annual or biennial plant growing to 5.9–39 in tall, with stems covered in tiny hairs. Its leaves are usually about 3.1 in long, and are ovate and toothed. It has violet flowers that are tinted yellow on the inside, and usually appear in midsummer and continue to bloom into fall
    Part(s) Used: Leaves and Stems

    Name: Yohimbe or Yohimbine
    Type: Poison
    Required Herbalism Level: 100
    Posts to take effect: Effective Immediately
    Duration of effect: 6 posts
    Primary Effect: 7 poison per post
    Other Effect: None
    Additional Details: causes rapid heart rate, hypertension, hypotension, heart problems, death
    Counters effect of: N/A
    Counter with: Cure
    Found: They require a warm, semi-tropical environment
    Physical Description: The yohimbe tree is an evergreen which can grow to a height of almost one hundred feet tall, and it bears a slight resemblance to the oak tree. It has oval attenuated leaves with bushy inflorescences that produce winged seeds. The light brown or gray-brown bark is about a third of an inch thick with horizontal and vertical fissures and is usually overgrown with lichens
    Part(s) Used: Bark


    _________________
    +1 Magic, +10 (making it 30) Bard
    5 Damage Resistance, 5 Magic Resistance, 1 Fire Resistance
    Claws MM - 13, Spikes MM - 13, Damaging Needles MM - 9

    There are Damaging Needles - MM weaved into her corset, giving her additional Defense, when hit they will break when they reach the Rating #.  10 in front, back, and each side, with 4 reg Damaging Needles in front and 2 on each side and back.  As I throw them, I will state which area I take them from.

    Book of Falabella - to see my equipment and abilities/spells

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